From http://www.w3schools.com (Copyright Refsnes Data)
The <canvas> tag defines graphic, such as graphs or other images.
The <canvas> tag is new in HTML 5
Tip: You can write text between the start and end tags, to show older browser that they do not support this tag.
Note: The <canvas> tag is only a container for graphics, you must use a script to actually paint graphics.
Note: Some browsers already supports the <canvas> tag, like Firefox and Opera.
<script type="text/javascript"> |
| Attribute | Value | Description |
|---|---|---|
| height | pixels | Sets the height of the canvas |
| width | pixels | Sets the width of the canvas |
| class, contenteditable, contextmenu, dir, draggable, id, irrelevant, lang, ref, registrationmark, tabindex, template, title |
For a full description, go to Standard Attributes in HTML 5.
| onabort, onbeforeunload, onblur, onchange, onclick, oncontextmenu, ondblclick, ondrag, ondragend, ondragenter, ondragleave, ondragover, ondragstart, ondrop, onerror, onfocus, onkeydown, onkeypress, onkeyup, onload, onmessage, onmousedown, onmousemove, onmouseover, onmouseout, onmouseup, onmousewheel, onresize, onscroll, onselect, onsubmit, onunload |
For a full description, go to Event Attributes in HTML 5.
From http://www.w3schools.com (Copyright Refsnes Data)